Audience
0.2
Benefit (0–10)
5
Benefit (Net)
1
Certainty
0.5
Cost (0–10)
4
Degree of Global Consensus (1–5)
3
Difficulty of Change
0.01
Impact Score (ABCD)
1
Products
Audience: Most harms probably among the youth
3
Audience: Most harms probably among the youth